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Bevy Book

A hands-on reference for building a 2D game with Bevy 0.18 - from first window to procedural worlds, data-driven characters, collision systems, inventory, and weather effects.

Special shoutout to Febin John James — thank you for your support and contributions!


Table of Contents

Chapter 1: Getting Started with Bevy

Chapter 2: Procedural Tilemap Generation with WFC

Chapter 3: Data-Driven Characters

Chapter 4: State Machines & Collision

Chapter 5: Inventory & Camera

Appendix A: Building a Rain System